Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: ![]() Like all aerial combat games, it’s fine when you’ve managed to target a distant enemy, but when they reach you, you must keep flying for a bit, evading fire if necessary, before wheeling around and trying to work out where they have gone.Your IP address has been temporarily blocked due to a large number of HTTP requests. The combat, frankly, takes some getting used to. You’re given a computer-controlled wingman but initially it feels like it requires a lot of hits to take out flying and floating enemies, and too few hits for them to blow up your own warbird. It’s never a good sign when after a few failed attempts at the first mission, you feel obliged to turn the difficulty level down to easy but that’s what we encountered with the Falconeer. Your area of operations is the Geat Ursee, a vast ocean apparently influenced by Kevin Costner’s Waterworld, in which the population perches on rocky island outcrops and piracy is rife.Īdditionally, you discover that you can fly into thunderstorms to power up your weapons (although running out of ammo doesn’t seem to be a problem in the game proper), and that diving towards the ocean also speeds you up and recharges your warbird’s energy.īut the tutorial’s static targets don’t prepare you properly for even the first mission – a reconnaissance run in which you encounter flying enemies and must engage in aerial combat. ![]() ![]() This is an open world aerial combat game, in which you get to fly around a planet on the back of giant warbirds equipped with lightning-powered weapons. ![]() Given the way it was made, the impressive graphics and distinctive, coherent premise of The Falconeer are rendered even more admirable. That actually makes it the second single creator game in the Xbox Series X/S launch line-up, but The Falconeer is a considerably more refined experience than Bright Memory. The Falconeer’s mere existence represents a major triumph: in an age when big, blockbusting games are routinely developed by teams consisting of hundreds of people, this has been created (over a period of many years) by just one man, Tomas Sala. One of the most imaginative launch games for Xbox Series X/S puts you on the back of a giant bird patrolling a water-covered fantasy world. The Falconeer – a singular effort (pic: Wired Productions)
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